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“ An urban explorer should be able to change a route, plan an infiltration, butcher a plywood window, con a security guard, design a quick escape, write a useful description, balance the risk and the rush, build trust in a cop, set an artifact back down, comfort the insecure explorer, take good pictures, cooperate, act alone, solve problems of access, analyze a building’s layout, pitch a great cover story, control a computer, cook up plausible deniability, fight drowsiness, and die to get inside a Nike missile site. Socialization is for parties. ”
-- the Unknown Tour Agent (with apologies to Heinlein)